/u/TheSeed2point0- on Understanding Destiny networking & why packet loss, not...
I always wondered why when I traded shotgun or melee kills why it looked like I got the kill first but the killfeed showed the other person first or vice versa. This kind of explains that. I will...
View Article/u/TJPrime99 on Understanding Destiny networking & why packet loss, not...
I don't know much, if anything about how this all works, but if Battlefield can run at 60hz and above with all the crazy shit happening in that game, I don't understand how Destiny can't.
View Article/u/prawnk1ng on Understanding Destiny networking & why packet loss, not...
The gameplay may be super tight and feel like a new gen shooter title, but between the 30 FPS and 10 tick rate we're playing an archaic shooter wrapped in a shiny new package.This sums it up very well....
View Article/u/eleyen22 on Understanding Destiny networking & why packet loss, not...
I LOLed...SYN SENT to 255.255.255.255 NACK received
View Article/u/Nimueah on Understanding Destiny networking & why packet loss, not latency...
The fastest observed human reaction time in a visual sense is about .25 seconds or 250ms. So a difference of 10-20ms will not give an average person a great advantage. This is also why dying in a plane...
View Article/u/jorgelucasds on Understanding Destiny networking & why packet loss, not...
This would be true on dedicated servers. The information that you killed him would be applied once it reached the server.In destiny there is no dedicated server, so the information that you killed him...
View Article/u/Dima_Parachute on Understanding Destiny networking & why packet loss, not...
Oh wow, now I get it. thanks for that explanation.
View Article/u/Ms_Pacman202 on Understanding Destiny networking & why packet loss, not...
great post. interested in your perspective on some items if you'd care to respond.-do you think they decided to go with 10hz Tick because using 30Hz or really anything higher would be too taxing on...
View Article/u/MoonDawg92 on Understanding Destiny networking & why packet loss, not...
Awesome post! I wasn't aware of a lot of this.
View Article/u/Melon_Chief on Understanding Destiny networking & why packet loss, not...
The lagger doesn't always suffer in dedicated servers. You could be playing on a dedicated server right now and have absolutely no idea it's the case. (It's not, Bungie would be throwing the marketing...
View Article/u/C4344 on Understanding Destiny networking & why packet loss, not latency...
Great post! Very informative and I learned a few things about networking and its role on PvP gameplay. Thank you!
View Article/u/Staticks on Understanding Destiny networking & why packet loss, not...
I suffer from many games where, when I come around a corner, opponents instantly start shooting me and doing damage to me on screen. It's as if my motions and actions have no latency. It almost feels...
View ArticleUnderstanding Destiny networking & why packet loss, not latency is the games...
This will be mostly focused on Crucible, but to a smaller degree it also affects PvE as well. Also, it's heavily simplified, there's a lot developers can, and do to mitigate the things I talk about...
View Article/u/JustMadHatter on Understanding Destiny networking & why packet loss, not...
I play CS daily and tbh most of us still complain that valve runs their servers at 64 tick. This is why so many people play on third party servers running at 128tick, most think 128 should be...
View Article/u/I_LOVE_IT_MAGGLE on Understanding Destiny networking & why packet loss,...
Man when you switch over to playing destiny it must be beyond jarring?
View Article/u/F_A_F on Understanding Destiny networking & why packet loss, not latency...
Console online is much more forgiving in the play experience. It's probably due to the increase in interpolation. Plus I played a ton of killzone2 and 3 so I've happily flipped between pc and console...
View Article/u/techcp2014 on Understanding Destiny networking & why packet loss, not...
Just a random question -- did designing this for the Xbox 360 have anything to do with it? Do you think Destiny 2 will improve upon this in a major way?And, also, why would they design it this way in...
View Article/u/luvthelag on Understanding Destiny networking & why packet loss, not...
P2P model is the problem, you need a lot of bandwidth at home to send 60 updates per second per player, and most Destiny players play on some shitty asymetric DSL with minimum upload bandwidth. Some of...
View Article/u/Juls_Santana on Understanding Destiny networking & why packet loss, not...
And, also, why would they design it this way in the first place? Is it bad networking or just that their infrastructure couldn't handle anything higher?Money and greed. BungieVision has more than...
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