There's almost no information about it, except that it exists. However, from what little information there is, it's an algorithm in game that evaluates kills and tracks connections and attempts to normalise outcomes.
This often results in either yourself, or your opponent dying if the algorithm determines that network connectivity was a factor in the outcome (packet loss led to a player avoiding a death, instead of dying, then damage arbitration would kill that player a few seconds later instead of letting them live).