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/u/thewoof2 on Understanding Destiny networking & why packet loss, not latency is the games biggest killer.

Interesting but I wonder about the network impact of this at a more detailed level. Let's say you have 2 people in a game, and I presume one would be identified as the host machine correct? So Player 1 is host and Player 2 is guest. If Player 1 turns a corner where Player 2 is then considering Player 1 is host will they see Player 2 before Player 2 sees Player 1 because Player 2 needs to wait for the network hop from host to guest machine to register and display? Put another way will the host see updates every 100 ms but the guests see the update even longer due to the network hop, say like 20-30 ms later 120ms... Doesn't this give the host a clear advantage in all games? How is the host determined.... hmmm....


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